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ADSP-BF538F View Datasheet(PDF) - Analog Devices

Part Name
Description
MFG CO.
ADSP-BF538F
ADI
Analog Devices ADI
'ADSP-BF538F' PDF : 56 Pages View PDF
ADSP-BF538/ADSP-BF538F
The assembly language, which takes advantage of the proces-
sor’s unique architecture, offers the following advantages:
• Seamlessly integrated DSP/CPU features are optimized for
both 8-bit and 16-bit operations.
• A multi-issue load/store modified Harvard architecture,
which supports two 16-bit MAC or four 8-bit ALU plus
two load/store plus two pointer updates per cycle.
• All registers, I/O, and memory are mapped into a unified
4 Gbyte memory space, providing a simplified program-
ming model.
• Microcontroller features, such as arbitrary bit and bit-field
manipulation, insertion, and extraction; integer operations
on 8-, 16-, and 32-bit data types; and separate user and
supervisor stack pointers.
• Code density enhancements, which include intermixing of
16- and 32-bit instructions (no mode switching, no code
segregation). Frequently used instructions are encoded in
16 bits.
DEVELOPMENT TOOLS
The ADSP-BF538/ADSP-BF538F processors are supported with
a complete set of CROSSCORE® software and hardware devel-
opment tools, including Analog Devices emulators and
VisualDSP++® development environment. The same emulator
hardware that supports other Blackfin processors also fully
emulates the ADSP-BF538/ADSP-BF538F processors.
The VisualDSP++ project management environment lets pro-
grammers develop and debug an application. This environment
includes an easy to use assembler (which is based on an alge-
braic syntax), an archiver (librarian/library builder), a linker, a
loader, a cycle-accurate instruction-level simulator, a C/C++
compiler, and a C/C++ runtime library that includes DSP and
mathematical functions. A key point for these tools is C/C++
code efficiency. The compiler has been developed for efficient
translation of C/C++ code to processor assembly. The proces-
sors have architectural features that improve the efficiency of
compiled C/C++ code.
The VisualDSP++ debugger has a number of important fea-
tures. Data visualization is enhanced by a plotting package that
offers a significant level of flexibility. This graphical representa-
tion of user data enables the programmer to quickly determine
the performance of an algorithm. As algorithms grow in com-
plexity, this capability can have increasing significance on the
designer’s development schedule, increasing productivity. Sta-
tistical profiling enables the programmer to non intrusively poll
the processors as they are running the program. This feature,
unique to VisualDSP++, enables the software developer to pas-
sively gather important code execution metrics without
interrupting the real time characteristics of the program. Essen-
tially, the developer can identify bottlenecks in software quickly
and efficiently. By using the profiler, the programmer can focus
on those areas in the program that impact performance and take
corrective action.
Preliminary Technical Data
Debugging both C/C++ and assembly programs with the
VisualDSP++ debugger, programmers can:
• View mixed C/C++ and assembly code (interleaved source
and object information).
• Insert breakpoints.
• Set conditional breakpoints on registers, memory,
and stacks.
• Trace instruction execution.
• Perform linear or statistical profiling of program execution.
• Fill, dump, and graphically plot the contents of memory.
• Perform source level debugging.
• Create custom debugger windows.
The VisualDSP++ IDDE lets programmers define and manage
software development. Its dialog boxes and property pages let
programmers configure and manage all of the Blackfin develop-
ment tools, including the color syntax highlighting in the
VisualDSP++ editor. This capability permits programmers to:
• Control how the development tools process inputs and
generate outputs.
• Maintain a one-to-one correspondence with the tool’s
command line switches.
The VisualDSP++ Kernel (VDK) incorporates scheduling and
resource management tailored specifically to address the mem-
ory and timing constraints of DSP programming. These
capabilities enable engineers to develop code more effectively,
eliminating the need to start from the very beginning, when
developing new application code. The VDK features include
threads, critical and unscheduled regions, semaphores, events,
and device flags. The VDK also supports priority-based, pre-
emptive, cooperative, and time-sliced scheduling approaches. In
addition, the VDK was designed to be scalable. If the application
does not use a specific feature, the support code for that feature
is excluded from the target system.
Because the VDK is a library, a developer can decide whether to
use it or not. The VDK is integrated into the VisualDSP++
development environment, but can also be used via standard
command line tools. When the VDK is used, the development
environment assists the developer with many error prone tasks
and assists in managing system resources, automating the gen-
eration of various VDK based objects, and visualizing the
system state, when debugging an application that uses the VDK.
Use the Expert Linker to visually manipulate the placement of
code and data on the embedded system. View memory utiliza-
tion in a color coded graphical form, easily move code and data
to different areas of the processor or external memory with the
drag of the mouse, examine run time stack and heap usage. The
Expert Linker is fully compatible with existing Linker Definition
File (LDF), allowing the developer to move between the graphi-
cal and textual environments.
Analog Devices emulators use the IEEE 1149.1 JTAG Test
Access Port of the ADSP-BF538/ADSP-BF538F processors to
monitor and control the target board processor during emula-
tion. The emulator provides full speed emulation, allowing
Rev. PrD | Page 16 of 56 | May 2006
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